Computing
Our Computing Curriculum:
“Computers are incredibly fast, accurate, and stupid. Human beings are incredibly slow, inaccurate, and brilliant. Together they are powerful beyond imagination.”
Albert Einstein, physicist
Our vision for computing:
At St. Bartholomew’s we aim to deliver a relevant, engaging and high-quality computing curriculum. To be successful and active participants in the future, all of our pupils to be digitally literate and able to use a range of information and communication technology.
We are also striving to embed computing and digital skills across the entire curriculum so that pupils have the opportunity to select the most appropriate and effective media and software to express themselves and communicate ideas and information.
The skills of a great computing student:
- The ability to collaborate, communicate and express yourself effectively by choosing the right media and applications from a range of information, communication technology.
- Confidence and creativity to tinker with technology and explore ideas.
- Curiosity to ask questions and the perseverance to want to know more.
- The ability to make connections and links between learning in maths, science and design technology.
- Resilience to be able to see the challenge of overcoming errors, bugs and mistakes as important and exciting steps to learning and discovery.
- Systematic thinking to break instructions, processes and systems down into small steps.
- Adaptability and confidence to transfer and applying existing skills and knowledge to new situations and technologies.
- Follow our St. Bartholomew’s SMART online and stay safe whilst having fun!
About computing at St Bartholomew's:
All lessons are coherently planned and well-sequenced to enhance and develop key Computing skills. Teaching and learning facilitates progression across each key stage with subject knowledge becoming richer, specific, and in-depth. Included is a bespoke cross-curricular scheme of work (in line with the National Curriculum) that prioritises depth over speed.
The 3 main strands to the computing curriculum:
- Computer Science - in which children are given the opportunity to explore how applications and software are made through programming (coding) and how things actually work “under the bonnet” of our digital devices. They will develop their creativity, computational thinking and logic, to design digital solutions for the world around them.
- Information Technology - in which children will use applications and develop their word processing skills to present their ideas. They will work creatively, linking with many of the other subjects in the wider curriculum, using a wide range of apps to create, save and retrieve data, music, art, photography, animations and their written work (plus more!).
- Digital Literacy - in which children will become confident, creative, respectful, responsible online users. Children will develop online skills to safely explore, safely manage their own online image and their online relationships. They will also develop their understanding of the World Wide Web and the Internet it is built on. The children will also connect to many of the other curriculum subjects via their own research.
Computing Curriculum
Our Cycle One will be explored in the academic year of 2024-2025
Our Cycle Two will be explored in the academic year of 2025-2026
Digital Leaders:
A huge congratulations to our newly appointed Digital Leaders Team 2024/25. Their successful applications demonstrated a real desire in wanting to become a member of the team.
Agreed Aims:
- To inspire and improve Computing within the school.
- Share their expertise and knowledge with others.
- Implement E-safety. Develop the School’s Computing Curriculum